Any Suggestion or require any help------------>
Kingdom Of Tyria
  • Home
    • Useful Links for GW2
  • News
  • Blog
  • Guides
    • Builds
    • Dungeon Guide>
      • Ascalonian Catacombs
      • Caudecus's Manor
      • Twilight Arbor
      • Sorrow's Embrace
      • Citadel of Flame
      • Honor of the Waves
      • Crucible of Eternity
      • The Ruined City of Arah
      • Fractals of the Mists
  • Register
  • Official Site

--Video Guide--

-Watch to learn more about the exploration mode

--Written Guide--

Twilight Arbor Dungeon Guide

This Twilight Arbor dungeon guide for Guild Wars 2 includes basic info, a map for the location and strategies for both normal and explorable mode of the dungeon. Get your group to read this dungeon guide to assure yourself a smooth run through all of the objectives and boss fights in Twilight Arbor.

Basic Info

  • Dungeon Name: Twilight Arbor
  • Territory: Sylvari
  • Location: Caledon Forest, Tarnished Coast
  • Level: 50 in Story Mode, 55 in Explorable Mode

Map Location

Picture

Story (Level 50)

  • Easy boss fights, takes about 45-60 minutes.
  • Watch our for blossoms. Use them to rally.
Pod area
  • One person (caller) opens pods one by one. May contain hostile enemy.
    - Unfortunately not much point to open them after this part.
Champion spider
  • Bring condition removal to remove poison and immobilize.
Mortar area
  • Pull enemy Knight away from mortars.
    - Hugging left-side allows to skip it. Use ranged attack to deal with mortar.
  • Destroy mortars.
Sariel
  • Dodge when she charges.
  • Bring stun-breaker in case you fail to dodge.
  • Abuse Z-elevation for easy kiting, she doesn't know how to jump or fall.
Lake of Fear (after water tunnel)
  • Do not cross the bridge! Instead just run forward through water to Necromancer and Ranger.
    - This skips the second hardest encounter.
Brangoire (use ranged swap)
  • He spawns exploding poison-gas spiders, keep circle-strafing.
    - Try to stick together to keep spiders in one place.
  • Bring stun-breaker to remove fear.
  • Bring condition removal to remove poison.
Cadyern
  • He occasionally turns one party member to a cat -> kill dog to cure.
The nursery
  • Again caller opens pods.
    - Throw essence at champion.
  • Champion is melee attacker with plenty of knockdowns.
Faolain and the clones
  • Caller picks either Z or E to focus.
  • One person draws aggro of melees (L and R) and attempts to stay alive.
  • Rest of the party deals as much damage as possible to bring target quickly down.
  • Once target is down Faolain will attempt resurrect, damage her enough to prevent this.
  • Repeat for remaining clones.


Explorable (Level 55)

  • Path Up: Easiest boss fights, takes about 30-45 minutes.
  • Path Forward-Up: Bit harder than Up, takes about 45-60 minutes.
  • Path Forward-Forward: Easy, takes about 45-60 minutes.
  • Pay attention to blossoms, don't unnecessarily kill them because you need them for rallying (switch target -> one hit -> rally).
Wurm Champion (use melee weapons)
  • Champion spawns more wurms based on its health (75%, 50%, 25%). Focus veteran wurms, finish off Champion when it is at 25% health.
  • Smash: Melee AoE with high damage. Knockbacks. "Big red circle".
    - Dodge/Block.
  • Wells: Multiple AoE-projectiles with medium damage ticks. Only used at ranged targets.
    - Stay in melee range if possible.
    - Keep moving and dodge if needed.
  • Blossoms in area: AoE with medium damage when triggered. Inflicts Poison.
    - Use to rally.
    - Condition removal to remove Poison.
Path Up 
Malrona, Spider
  • One player should pull ambushing spiders (3 groups) to tunnel.
  • Malrona alternates between two attacks poison-spray and cluster-AoE.
  • Poison-spray: Spray with medium damage ticks. Inflicts Poison.
    - Side-step to avoid.
  • Cluster-aoe: Multiple AoE-projectiles with high damage.
    - Stay behind if you are not targeted.
    - Dodge 1-2 times (melee has to dodge based on animation).
  • After Malrona people usually skip most of the fights (may kill first spiders and start running when wurms show-up).
    - If you want to skip discuss it with your team before-hand so you can prepare.
Fyonna, Sylvari/Spider
  • Pull Fyonna away from eggs (touching spawns an enemy).
  • After Fyonna people usually skip most of the fights. Go as a team and hug left wall.
Nightmare Tree (use ranged weapons)
  • Keep distance to avoid mortars.
  • Full offense.
  • Kill Healing Seeds if possible.
Path Forward-Up
Ambush
  • After reaching dead Sylvari you get ambushed -> focus one side first.
Husk Champion
  • Dodge to remove Bee-debuff.
Deathly Insects
  • Insects are invulnerable and will kill you in seconds.
  • Get cloak from fountain and proceed while avoiding springs.
    - Patience is the key. Slowly move forward while looking for the best way.
  • Bring mobility in case you get uncloaked and need to run for it.
  • Insects disappear when someone proceeds far enough?.
Vivena
  • Attack Husk immediately and try to keep Leurent alive (meat-wall).
  • Chaos Storm: AoE with high damage ticks. Inflicts random conditions.
    - Dodge.
  • Chaos Armor (shield): Inflicts random conditions when hit.
    - Stop attacking if needed.
  • Cloaks and teleports:
    - She may still be there so keep hitting.
  • You can skip Archers after Boss.
Nightmare Tree (use ranged weapons)
  • Stay maximum range to avoid spiders. Kill incoming spiders (don't let the Tree reset though).
    - Heading to another "entrance" may be easier.
  • Right Smash: One target attack with low damage. Immobilizes. "Right hand smash".
  • Left Smash: Delayed AoE with high damage. Inflicts 10? Vulnerability. "Left hand smash".
    - 1-2 dodges.
Path Forward-Forward
Ambush
  • After reaching dead Sylvari you get ambushed -> focus one side first.
Leurent's elite guard, Bubble Archers
  • Walk through water to skip as in Story Mode.
  • Archers have protecting bubbles which one-hit when touched. Use ranged, bring block to enter bubble or use portals (icon shows exit for every portal).
    - Bug: Bubble remains few seconds invisible after Archer dies.
  • After this just carefully pull.
Nightmare Tree
  • Start: Melee-AoE with very high damage.
    - Wait a bit before going melee.
  • Melee: Melee with ???
    - Melees should stay behind.
  • Spawns Oakhearts. Melee: Melee with medium damage. Knockbacks. Roots: Roots with low damage ticks. Inflicts Immobilized.
    - Kite and dodge.
    - Alternatively one player may try to grab their aggro and just focus surviving.



comments powered by Disqus
Powered by Create your own unique website with customizable templates.