--Written Guide--
Story (Level 60)
- Difficulty: Medium.
- Duration: Long.
- There is a short-cut after the first group. Go down where you see a moving part. Walk on ledge, jump on moving part and walk to the otherside! (skips ~3 groups)
- Pull dredges first.
- Snik starts using a flamethrower at 50% health. Avoid with circle-strafe.
- Spins (33% of time): Reflects projectiles and knockbacks melee.
- Stop shooting (disable auto-attack). - Lightning Bolt: Bouncing projectile with medium damage.
- Dodge. - AoE effect on its feet (33% of time): AoE with low damage ticks (high damage).
- Stay away.
- Easiest and fastest way is that 3 people run through smashers, grab a cog and jump down.
- Alternatively kill dredge-ambush from carrier and then lure three veteran monsters through smashers (won't kill them but gives you more space).
- To skip most combat, head right (avoid patrols).
- Destroy unprotected mortars.
- Kill one group (with mortar) on way and drop down near two golems.
- After lengthy cut-scenes immediately run back ~10 meters, this gives some breathing space.
- Kill trash monsters quickly.
- Spawns 3 Golem-bosses after you damage him enough.
- You can and should run back before every golem to allow situation reset.
- This allows you to change skills and equipment between encounters.
- This allows golem and Kudu position to reset (Kudu also may/seems to stop fighting if reseted). - Stay away from Kudu when fighting golems.
- Lightning-debuff: Deals damage to nearby allies, target unharmed.
- If you take damage, dodge away from flashing person.
- If you are flashing, dodge away from everyone else. - Chain Lightning: Bouncing projectile with medium damage.
- Dodge. - Short Circuit: AoE on melee range with medium ticks (high damage). Stuns. "Raises arms".
- Run out of melee range.
- Bring plenty of condition removal to remove long Burning.
- Consumes conditions to heal: Avoid stacking conditions (blind and weakness fine).
- Fireball: Two projectile with medium damage. Inflicts Burning. "Points target".
- Dodge or zig-zag. - Ring of Fire: Two projectiles at everyone with low damage. Spawns AoE with low damage ticks. Inflicts Burning. "Raises hands".
- Dodge or zig-zag. - Fire Spin: Medium range spin with medium ticks. Inflicts Burning. "Spreads hands".
- Run out of area, dodge if needed.
- One player should stay in melee-range to trigger this attack.
- Bring condition removal to remove intense Bleeding.
- Whirlwind Pull: Spins to shoot 4 waves of pulling projectiles with no damage.
- Dodge, zig-zag or get pulled (if you melee). - AoE effect on feet: Inflicts Vulnerability and Poison per tick.
- Poison Assault: Two projectiles with high damage. Inflicts Poison and Bleeding.
- Dodge or zig-zag. - "Rapid Fire": Multiple (20?) projectiles with low damage. Inflicts Poison and intense Bleeding.
- Dodge twice or use immunity.
- Abuse line of sight by running behind corners.
- Bring condition removal to remove Burning.
- Bring offense to quickly kill Slimes -> use dropped boulders for 10k-20k damage.
- Sprays flame: Channel with high damage ticks. Inflicts Burning.
- Pay attention to its head to see where it starts from.
- Hide behind barricades (safe-spots). - Pulls chains: Drops lava and slimes on safe-spots.
Explorable (Level 65)
- Path 1 (Inquest): Easy path. Takes about 15-30 minutes with decent team.
- Path 2 (Rasolov): Medium path. Takes about 60-90 minutes with decent team.
- Path 3 (Koplev): Easy path. Takes about 25-40 minutes with decent team.
Start
- Quickly destroy first barrier.
- Kill incoming patrol(s) or hide out of their way.
- Patrols should stop spawning when you reach Mark IV (few patrols may still be on their way).
- Fastest way is simply focus the golem, kill Inquest first if you want to be bit safer.
- Punch: Shoots homing projectile with medium damage.
- Dodge or tank. - Whirlwind Pull: Spins to shoot projectiles 4 times at everyone. Pulls with low damage.
- Zig-zag, dodge or tank. - Uppercut: Melee with medium damage. Knockback.
- Running through prevents attack, safer to dodge. - Static Field: Puts AoE around itself. Running through stuns and causes medium damage.
- Often spins when Field is up so pay extra attention.
- Destroy barriers as fast as possible.
- Kill/ignore patrols, use stealth or try hide out of their way.
- Patrols stop spawning when you reach Nokk.
- Gravity Distortion: Black homing projectile with no damage. "Stuns" for 8 seconds.
- Dodge.
- Can't stunbreak. Stability helps. - Vapor Blade: Returning medium range projectile with medium damage. Inflicts Vulnerability. Auto-attack.
- Gravity Shift: AoE with low damage ticks (medium damage). Inflicts Confusion and Crippled.
- Gravity Distortion: High damage but ???
- Spawns maximum of 3 Singularities.
- Sing: Kick: Low damage melee. Knockdowns and breaks "Gravity Distortion".
- Sing: Aura: Inflicts Weakness and Crippled.
- Triggering mine deals damage after ~0.5 seconds, don't stand still!
- Golems pull so stun-breaker/stability is useful.
- Avoid mines and kill golems.
*- Alternatively just run through (one should go first so that followers don't get killed).
- Refer to story-mode for golems (mini-golems are considerably weaker).
- Can be split by pulling.
- Killing Tazza ends dungeon so focus her. Avoid damaging Kaeyi because she spawns two silver-minions at every 25% health.
- T: Spatial Surge: Channel with 3x medium damage ticks (high damage). Auto-attack.
- T: Mirror Blade: Low damage projectile. Spawns clone on hit.
- T: Illusionary Wave: Melee with knockback. Medium damage.
- T: Blink: Teleports.
- T: Mind Stab: Multi-target AoE which explodes after short duration dealing high damage.
- Dodge.
- Seems to do nothing when alone. - K: Caltrops: AoE. Inflicts Bleeding and Crippled per tick.
- K: Blinding Powder: AoE. Inflicts Blindness. Grants stealth.
First boss
- Self-heal: Heals itself. "Takes cover behind shield".
- Interrupt or just out-damage. - Shockwave: Projectile with high damage. Knockdowns.
- Melee: Melee with high damage. Knockbacks.
- Kill Veteran enemies while kiting Overseers.
- Overseer 1: shoots exploding (knockback) bullets -> knocklock.
- Overseer 2: Burrow knockdown.
- Overseer 3: Melee knockback. AoE stuff.
- Overseer 4: Spawns adds (ignore/kill) and blocks.
- Focus your own survivability. NPC can die.
- Watch out for patrols when fighting it.
- After beating it, just skip patrols.
- Destroy mortars with "hit & run"-tactics.
- Alternatively just go left and skip this, however this will make end-fight harder. - Remember focus veteran golems one by one.
- Two final golems need to be killed at the same time. Damage both as equally as you can.
- Quickly switch target when targeted golem gets invulnerability.
General Volkov
- Tunnel: Tunnels to target dealing high damage during animation, explosion at end dealing very high damage. Only used at targets at distance.
- Dodge. - Claw Slash: Melee with low damage. Inflicts 5 Bleeding. Grants Swiftness and Quickness for hitting targets with 10 Bleeding.
- Dodge.
- Condition-removal if you get hit too much. - Claw Smash: Melee with medium damage. Inflicts 3 Bleeding. Knockdowns. Grants projectile-reflection for ~5 seconds. "Glows".
- Dodge. - Once Volkov is dead a small group will attack.
- Optimal skip is drop down to left (triggers Cave Spiders). Jump over barricades. Trigger enemy movement (away from next boss). Jump down from bridge to road below and straight to boss.
- If you want to clear it's safest to follow road so you have room to fall behind if needed.
- Pull+Meteor Shower: Pulls with no damage. Short Meteor Shower with medium damage ticks. "Raises stick".
- Dodge pull and get out of range. - Wreath of Flame: Effects with low. damage ticks. Spreads to nearby allies.
- Stand on water-spring to extinguish. - Fireball: Three projectiles with low damage.
- Dodge, side-step or tank.
- Skippable ambush shortly after boss.
- Trigger the carrier and run up. Hide under a ledge and use ranged to safely destroy Carrier.
- Skip remaining dredges.
- Skippable, just run to next door and it will open. Run to room on left and pull Zadorojny alone.
- Easy to separate from his group.
- Slash: Spread projectile attack (3x) with low damage.
- Only one projectile will hit as long as you don't hug him (max melee range). - "Flameball": Projectile with ??? damage. "Glows".
- Dodge. - Burning Aura: Inflicts Burning when hit.
- Doesn't matter.
- Shrapnel Grenade: Fast projectile with medium damage. Launches. Spawns Destroyer of Earth (max 4).
- Decide whether you ignore minions or focus them down. - Pull + Devastating Blow: Pulls with no damage. Slow melee with very high damage. Knockdown. "Pulls air in".
- Dodge pull. Run behind/away. - Slash: Slow melee with high damage.
- Run behind/away. - Geyser: AoE with medium damage ticks. Inflicts Burning.
- Ignites ground: Inflicts Burning on melee-range. Ignites ground which inflicts Burning if you stand on it. "Charge animation".
- Dodge initial Burning and avoid ignited ground.