--Written Guide--
Story Mode (Level 78)
- Difficulty: Medium?.
- Duration: Medium?.
- Inquest Megablasters shoot homing balls, bring Swiftness to out-run them.
- Bring mobility, survivability and control.
- Spread over to protect Zoijja and keep kiting.
- Grab gun.
- Stay inside shield and shoot sparks.
- Two attacks: spin and melee.
- Spin stuns on melee and creates stunning circles.
- Melee one hits.
- Killshot: Fast projectile with very high damage. "Aims".
- Dodge, block or break LoS.
- Bring condition removal.
- Dodge all stomps (one may one-hit unless stability).
Explorable Mode (Level 80)
Ice Wolf Champion
Path 1: Submarine
Subject Alpha (Earth & Fire)
Security room
Subject Alpha (Fire & Ice)
Closed door + Champion
Subject Alpha (Earth & Ice)
Closed door + Champion
Laser field
- Skippable. Run through and keep ressing NPC if needed.
- Leap: Very fast AoE-melee with very high damage (not a leap).
- Try to predict and dodge. - Frost: Very fast AoE-melee with very high damage.
- Try to predict and dodge.
- Path 1 (Submarine): Medium path. Takes about 30-60 mins for decent team.
- Path 2 (Teleporter): Medium path. Takes about 30-60 mins for decent team.
- Path 3 (Front Door): Medium path. Takes about 30-60 mins for decent team.
- Teeth of Jormag: Delayed AoE with very high damage. Inflicts Bleeding. Targets everyone (including allies). One target (with most health?) gets icy version (blue mist forming).
- Normal version deals damage on outer-circle. Stay inside inner circle, move out outer circle or dodge.
- Icy version deals damage on inner circle. Move out of inner circle or dodge.
- When circles overlap you have to dodge. - Dragon's Tooth: Delayed AoE with very high damage on non-melee targets. Melee-AoE with medium damage which inflicts Burning.
- Walk out of the circle.
- Melee players may dodge Burning. - Teeth of Mordremoth: AoE-line with high damage.
- To completely avoid this attack, disable melee-assists and stay inside Alpha. - Crystal-attack during second and third encounter. "Jumps".
- Some classes can easily teleport/shadowstep out of it. Quickly break it for everyone else.
- This attack can be dodged requiring luck or awesome reflexes.
- Stability prevents but won't break. - Spawns tendrils during second and third encounter.
- Use them to rally. - Spawns risen during first and second encounter. Melee: Melee with medium damage. Inflicts Poison.
-Try clean them up. - Spawns black essences during third encounter. Essences reaching Alpha heals him.
- Bug: Occasionally freezes. If you find it unfair then simply apply CC on Alpha to break it.
Path 1: Submarine
Subject Alpha (Earth & Fire)
- Alpha doesn't use Teeth of Jormag.
- Walk out of Dragon's Tooth. If he was facing you during Dragon's Tooth then dodge incoming Teeth of Mordremoth.
- Alternatively just disable melee-assist and stay inside Alpha.
Security room
- One player hacks one wave while others destroy golems.
- Bring offense and AoE damage. - Kill three Silver-golems.
- Repeat.
- Multiple people can hack simultaneously. This allows you to hack 2-4 last waves at the same while 1-3 players clean-up. Risky, may backfire.
- Save inquest to deal huge damage to Alpha.
- Suggested if Alpha gives problems. - Kill inquest to destroy Silver-enemies.
- Suggested because Alpha is easier and faster with decent people.
- Stand in front of pillars. Dodge his charge to remove his armor. Burst.
- If Bjorn stops moving everyone should move to melee-range. It is trying to reach someone without moving. - AoE: Delayed AoE with high damage. Inflicts few Bleeding.
- Charged melee: Melee with very high damage. Knockbacks. "Charges".
- Melee: Melee with medium damage.
Subject Alpha (Fire & Ice)
- Alpha doesn't use Teeth of Mordremoth.
- Walk out of Dragon's Tooth. Dodge Teeth of Jormag if needed.
Closed door + Champion
- Spread over to protect gun.
- Skippable Champion and undeads. Kite Champion to prevent Frenzy-stacks.
- Daze seems to remove all stacks.
- Half of the players should clean up roots while other half directs bombs at boss with zap-gun.
- Don't hesitate swap role on fly if needed. - Cleaners should do their best to avoid aggroing golems while cleaning roots as fast as possible.
- Directing golems is bit tricky. Easiest way is to allow them move to middle and then start directing.
- If golem gets aggroed even once it may refuse to act accordingly!
Subject Alpha (Earth & Ice)
- Alpha doesn't use Dragon's Tooth.
- Dodge Teeth of Jormag if needed. If he was facing you during Teeth of Jormag then dodge incoming Teeth of Mordremoth.
- Alternatively just disable melee-assist and stay inside Alpha (might be hard because of AoE).
Closed door + Champion
- Spread over to protect gun.
- Skippable Champion and undeads. Kite Champion to prevent Frenzy-stacks.
- Daze seems to remove all stacks.
- Skippable.
- Lava Fonts: 2-3 AoEs with very high damage ticks. Inflicts Burning.
- Prepare to dodge, try to predict. - Fireballs: Tri-projectile with medium damage. Inflicts Burning.
- Use Cooling Guns to break shield. Damage Destroyer while it's vulnerable. Back off before shield pops back.
- When shield starts blinking you have about ~5 more seconds.
- Play safe. Skip bursting if you need to heal. Get back early if unsure.
- Bring stun-breaker to quickly get back if you get knocked back to lava.
- Jump while on lava to reduce damage taken. - Tactic 1 (faster): Sync Cooling Guns. All players head down. Burst hard for ~10 seconds. Fall back.
- Tactic 2 (safer): 2-3 player spam Cooling Guns. Everyone else go down and wait between shield and lava.
- Players with 1500 range (1200?) attacks should use guns because they can hit Destroyer from above while shield is down. - Dragon's Tooth: AoE with very high damage. Knockbacks. Used about every ~5 seconds.
- Gun users need to watch out and move a bit.
- People near Destroyer need to watch out and move a bit while also avoiding shield and lava.
- Use single-time blocks or other skills to help (especially when near Destroyer).
Laser field
- Two people have to pass laser field. Go naked to avoid repair bills.
- If you stand in middle of two consoles and target left one you can use both.
- Portal (Portal Gun) can be used to port people over. - There is gap between moving lasers, you should pass it between those.
- Use teleports/shadowsteps to by-pass moving parts.
- Hug wall to avoid moving parts. - Coordinate button-pushing (on 1..., 3, 2, 1!).
- Keep Protection turret destroyed. Ignore Retaliation turret (if someone has problem he can use his DPS to destroy it).
- Spin: Melee (not AoE) with medium damage. Knockbacks. "Spreads hands"?
- Stay behind. - Purple Bolt: 3 projectiles with high damage. Knockdowns. "Purple glow".
- Dodge and zig-zag. - Creates stunning energy fields.
- Creates firewalls.
- Golem locks on first ranged attacker for entire encounter.
- NPC is a great tank. Allow her to hit first to get aggro.