(•) Using Line of Sight to your Advantage in GW2
Line of sighting is an AI feature that is (ab)used by players that want to do stuff faster. It occurs when ranged foes do not have a line of sight, and their attacks are obstructed. As a reaction, they will move themselves the shortest possible distance in order for them to have a clear line of sight and be able to hit you. This means that if your entire party is standing right around a corner, all your casters will run in and stack on the corner. Melee foes obviously run in anyway. This has as a result that you have your entire mob a weaponswing away from you, stacked on top of each other when the technique is used properly. LoS'ing is also convenient on melee only mobs, since it balls them up and places them against a wall, which will prevent them from getting hit out of your melee range (if you're melee'ing) by something like 100b, or just plain attacks.
There are couple of extra ways to abuse the feature even more. If you have a Guardian present in your team that is either equiping a Hammer (preferably) or staff (less preferably), he/she can use Ring or Line of Warding at your LoS location, causing the foes to stack up at the edge. If you're fighting Silvers/Veterans, this will even knock them down. If the Ring/Line is timed right, your team will get an extra 2-4 seconds of care-free wailing on the foes before they are able to hit you back. Throw in an AoE blind if you have an ele with you, and some protection from your Guardian's Hammer, and you'll barely take any damage at all.
There are a bunch of places where this technique is incredibly useful:
There are couple of extra ways to abuse the feature even more. If you have a Guardian present in your team that is either equiping a Hammer (preferably) or staff (less preferably), he/she can use Ring or Line of Warding at your LoS location, causing the foes to stack up at the edge. If you're fighting Silvers/Veterans, this will even knock them down. If the Ring/Line is timed right, your team will get an extra 2-4 seconds of care-free wailing on the foes before they are able to hit you back. Throw in an AoE blind if you have an ele with you, and some protection from your Guardian's Hammer, and you'll barely take any damage at all.
There are a bunch of places where this technique is incredibly useful:
- Pretty much any dungeon has at least some spots
- Dredge
- Ascalon
- Grawl
- Maw (when farming)
(•) Making any skin account bound! Orders, personal story, etc.
Originally people had said if you transmute something onto a low level white/blue that doesn't get bound, you could use it on other characters. I believed this to be false because not so long ago ArenaNet made a patch and said transmuting anything makes the end item always soulbound.
Apparently this is not the case. If you transmute something to a low level white/blue that doesn't typically get bound by normal means, it will become account bound, not soulbound!
This brings about a lot of possibilites...
-Walk around with one legendary on all your characters (though you'll lose the purple item name)!
-Get armor/weapons from a different order!
-Give personal story rewards to another character!
Apparently this is not the case. If you transmute something to a low level white/blue that doesn't typically get bound by normal means, it will become account bound, not soulbound!
This brings about a lot of possibilites...
-Walk around with one legendary on all your characters (though you'll lose the purple item name)!
-Get armor/weapons from a different order!
-Give personal story rewards to another character!